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1) Introduction
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1. Introduction
2:00
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2. setting up background and layout
5:00
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3. creating sprites and adding functionalty
6:00
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2) Spirties and Animation
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1. adding character sprite and understanding animations
5:00
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2. creating our first eventsheet
7:00
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3. jump animation task done
1:00
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4. some common and mostly used events
4:00
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3) Enemy With Brain
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1. instance variable and enemy AI part 1
10:00
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2. Enemy AI part 2
3:00
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3. Enemy AI - LOS (line of sight)
4:00
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4. Enemy AI part 4 (bullets in construct 2)
6:00
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4) HEALTH AND BEHAVIOR
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1. Health and global variable
4:00
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2. what is image-point or origin
3:00
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3. parallax and anchor behavoiur
7:00
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4. sine motion and making everything pretty
14:00
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5. creating player health bar part 1
12:00
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6. player health bar part 2 and flash behaviour
8:00
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7. kill enemy on jump feature
11:00
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8. particles and dust effect while walking
12:00
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9. did you completed the given task
1:00
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10. more on particles
8:00
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11. green lava or mud(1)
11:00
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11. green lava or mud
11:00
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11.2 green lava
11:00
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5) Ads mobile
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1. basic start screen
13:00
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1.2 start screen
13:00
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2. touch controls
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3. adding ads or admob in construct 2
9:00
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4. genetate keystore
4:00
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5. start screen part 2 ( advance )
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6. extending level 1 with more features
10:00
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6) Advance enemy With Ai
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1. experimenting more enemy AI
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2. finishing level 1
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3. adding gravity
11:00
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4. ENEMY AI WITH GRAVITY ITS COOL
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5. RAINING EFFECT
7:00
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7) Construction
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1. INTRODUCTION
5:00
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2. HILL CLIMB PART 1 - PHYSICS CAR GAME
10:00
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3. HILL CLIMB PART 2 - PHYSICS CAR GAME
11:00
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4. HILL CLIMB PART 3 - PHYSICS CAR GAME
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5. HILL CLIMB PART 4 - PHYSICS CAR GAME
12:00
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